Release notes
2026-08-01
You can now pull your club in by pasting a session id instead of exporting JSON by hand. The import reuses your existing session rather than opening a second one, so it no longer signs you out of the web app while it runs.
2026-07-19
Objectives can be ordered instead of picked. stats, chem
maximizes stats, then improves chemistry only among squads that tie on the
first goal.
2026-07-04
Solves run in a worker pool with a queue limit. A long annealing run no longer delays everyone else's requests, and an overloaded queue rejects rather than silently backing up.
2026-06-21
Pin one position — a German CAM, a 90+ keeper — without fixing the rest of the XI. Previously the only way to force a player in was to lock the whole slot to a specific card.
2026-06-08
Hero and Icon link rules updated to match the current in-game thresholds. Several squads that previously reported 32 chemistry now correctly report 33.
2026-05-30
The TypeScript solver is now checked against the original Python implementation on a fixed set of cases, so a refactor that changes an answer fails loudly instead of quietly.
2026-05-11
Setting formation to any searches every shape and keeps the
best result, reporting how many were considered.
2026-04-26
Generated squads can be saved, revisited and deleted. Pools and squads are per-account and private.