EA Sports FC 26 · Ultimate Team
Upload your club, set the constraints you care about, and get the squad that maximizes it. No prompts, no guessing — every control maps to a solver primitive, so the answer is reproducible and you can see why it won.
4-3-3 · team rating 87 · chemistry 33/33
The filter panel
Each control below is a hard constraint handed straight to the solver. If a squad satisfying all of them exists in your club, you get the best one. If none exists, you get told which constraint made it impossible.
nation BRA ≥ 4
Count constraints on nation, league, club, card class or rating — with ≥, = or ≤.
slot 7 = GER CAM
Pin a single position to a nationality, club or minimum rating without fixing the rest of the XI.
chem ≥ 30
Hold chemistry at a floor and maximize stats underneath it. This is the constrained search path.
rating ≥ 84
Minimum team rating, for when you are building toward an SBC requirement rather than raw quality.
formation = any
Search every formation and keep the best result, instead of committing to one shape up front.
priority = stats, chem
Lexicographic goals: maximize stats first, then squeeze chemistry without giving any stats back.
Two solvers, picked automatically
Squad building is two different problems wearing one coat. Without chemistry constraints it is a clean assignment problem with an optimal answer. Add chemistry and it stops being separable — so the tool switches method rather than pretending one fits both.
Unconstrained objectives
Players are scored per position, then assigned to slots by an exact min-cost max-flow pass. The result is provably optimal for that objective, and it runs in milliseconds. It also seeds the annealer with a strong starting point.
Chemistry constrained
Chemistry couples every slot to every other, so exact assignment no longer applies. A seeded annealer explores swaps under the active constraint floors. Same seed, same squad — runs are reproducible.